Military Insider's Guide to Extended Reality (VR/AR/MR)

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dc.contributor.author Hillier, Colin
dc.contributor.author Constable, Tom
dc.date.accessioned 2023-07-06T09:59:01Z
dc.date.available 2023-07-06T09:59:01Z
dc.date.issued 2022-12-01
dc.identifier.uri http://192.248.104.18/handle/123456789/5494
dc.description This episode, continuing our Education series, Tom and Colin are joined by Ian Ferguson who is a QGI working at the Royal School of Artillery, teaching and advising on simulation and training matters for the British Army. Ian has spent the last 3 years working in the Simulation Wing of the RSA, trialling and experimenting with a range of XR technologies. (We would like to note that the views expressed on this podcast are from Ian’s personal experience, and do not necessarily reflect the position of the UK Ministry of Defence). Ian provides a helpful overview and clarification, covering: XR, VR, MR and AR terms Considerations for selecting VR systems Common issues with XR systems (nausea, compute power, cloud access) Likely development direction for key technologies As ever, this topic is deeper than it initially appears. Ian guides us through a discussion around some of the strengths and weaknesses of the various technologies that are involved in XR systems, with some strategies and approaches for dealing with introducing systems into the training pipeline. Tom provides a bit more detail on the challenge he’s set within the Synthetic Internet that Colin will face in a forthcoming episode. How’s that for a cliffhanger? en_US
dc.language.iso en_US en_US
dc.publisher WarFighter NewsLetter en_US
dc.title Military Insider's Guide to Extended Reality (VR/AR/MR) en_US
dc.type Recording, oral en_US


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